
How Many Champions Do You Need for Ranked in League of Legends? (2026 Guide)
If you're preparing to play ranked in League of Legends, one of the first questions you'll ask is: how many champions d...
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We need to have a serious conversation about your match history. I know you want to play Yasuo. I know you watched a montage of a Challenger Irelia 1v9ing a teamfight with perfect mechanics and thought, "I could do that." But let's look at reality for a second. Your match history is red. It's really, really red. And deep down, you know exactly why that is.
In Season 16, League of Legends is more complicated than it has ever been in the history of the MOBA genre. We have map mutations from the Void, new objectives spawning in the alcoves, role quests that force you to play specific styles, and about a thousand active item effects to track. The mental stack required to just *exist* in a game of League right now is higher than it has ever been.
When you lock in a champion that requires a PhD in mechanics to operate, you are actively griefing yourself. You are making the game harder than it needs to be. Your brain can only process so much information at once. If you are spending 90% of your mental bandwidth trying to figure out which gun Aphelios is holding, or how to execute a frame-perfect Riven animation cancel, or how to drift as Azir, you have zero bandwidth left for the stuff that actually wins games: macro, map awareness, and wave management.
The secret to climbing out of "Elo Hell"—whether that's Silver, Emerald, or even low Diamond—isn't playing harder champions to "outplay" your opponents. It's playing simpler ones. When you play a champion so easy you could pilot them with a steering wheel controller, your brain unlocks. Suddenly, you see the minimap. You see the jungler pathing. You see the objective timers. You see the game for what it actually is: a strategy game, not a fighting game.
Here are the champions that will stop you from inting and start you climbing in 2026. These aren't just "noob champs." These are the tools of inconsistent players who finally want to become consistent.
If you are playing Top Lane below Master tier and you aren't playing Garen, I need to ask you why. This champion has survived sixteen seasons of meta shifts, nerfs, item reworks, and map changes, and he is still the undisputed king of consistency. There is a beautiful, almost artistic simplicity to Garen that tilts the absolute soul out of enemy Riven and Fiora mains. They are sweating, breaking their keyboards trying to pull off 400 APM combos, cancelling animations, and flashing masteries. And you? You just press Q, run at them, spin, and press R. And you win.
The beauty of Garen isn't just his damage; it's his forgiveness. League of Legends is a punishing game. One bad trade can ruin your lane for the next ten minutes. But Garen ignores this rule. His passive, *Perseverance*, is basically a "Get Out of Jail Free" card for bad trades. Did you mess up and take a huge chunk of damage? No problem. Just sit under your tower for 15 seconds, miss a couple of minions, and regenerate half your health bar without using a single potion. You win the war of attrition simply by existing.
Let's talk about his ultimate, *Demacian Justice*. It is the ultimate equalizer. It does true damage. It scales with missing health. And most importantly, it is impossible to miss. There is no skillshot. There is no travel time. If they are low, they die. It removes the anxiety of "will I kill him?" from the equation. If you see the indicator, you press the button, and you collect your 300 gold.
Maybe spinning isn't your thing. Maybe you want to make the enemy ADC regret installing the game. Enter Malphite. Malphite is what expert analysts call a "stat check" champion. This means that if the enemy team drafts a full AD composition (think Yasuo mid, Zed jungle, Jayce top, typical solo queue draft), locking in Malphite isn't just a good pick—it is an auto-win condition.
You stack armor. You buy Plated Steelcaps. You buy Frozen Heart. You buy Thornmail. And suddenly, you are unkillable. You press E, and their attack speed drops so low they might as well be fighting underwater. Watching a Vayne try to kill a 500-armor Malphite is one of the funniest things in League of Legends.
And we haven't even talked about his ultimate yet. *Unstoppable Force* is the single best engage tool in the history of the game. It doesn't matter if you went 0/5 in lane. It doesn't matter if you missed every CS for the first ten minutes. If you land a 5-man Malphite ult in a late-game teamfight, you win. You are the MVP. It instantly turns a losing game into a winning one. It replaces mechanical skill with patience. You just wait for them to group up, and you press R.
Jungle is arguably the hardest role in the game. It requires the most game knowledge, the most map awareness, and the thickest skin to deal with your laners blaming you for their solo deaths. Why would you make it harder by playing Nidalee or Lee Sin, champions that require intense mechanical execution just to clear a camp?
Warwick is the training wheels of the jungle, and I mean that as a massive compliment. His kit is literally designed to teach you how to jungle effectively. His W, *Blood Hunt*, automates your decision-making process. You don't need to look at lanes constantly to see who is low; a giant red trail literally lights up on the ground pointing you to free kills. It screams "GO HERE, KILL THIS." And when you get there, you don't need to kite perfectly because you heal more than a fountain. He is the ultimate duelist for people who panic in 1v1s because if you just keep auto-attacking, you probably won't die.
Then there's Amumu, the Sad Mummy. Everyone laughs at Amumu in the lobby until he flashes over a wall and stuns their entire team for two seconds. In lower Elos (Iron to Emerald), games aren't decided by masterful rotations or split pushing. They are decided by random "ARAM" teamfights in the mid lane where everyone runs at each other. Amumu wins those fights. Period. He is a walking "win condition." You press Q to go in, you press R to stop everyone from moving, and you let your teammates clean up the mess. It's not flashy. It won't make a highlight reel. But it wins games, and that is all that matters.
Mid lane has the biggest ego problem in all of League of Legends. Everyone wants to be the protagonist. Everyone wants to be the next Faker. Everyone wants to play Zed, Akali, or Katarina. And mostly, they just end up feeding and blaming their jungler.
There is a famous coach named LS who successfully tormented the community for years by telling everyone to just play Annie. He was right then, and he is right now in 2026. Annie teaches you the most fundamental skill in League: spacing. Her range is short. She has no dash. If you are out of position, you die. This forces you to learn how to position correctly, or you will simply lose.
But the real reason you play Annie is that she is a cheat code for "burst." Her passive stun is a threat that hangs over the lane constantly. When you have your stun ready (the visual white swirl around her), the enemy laner has to respect you. If they don't? Flash, Summon: Tibbers, Ignite, Q, W. Dead. There is no counterplay to a point-and-click instant stun. It deletes squishy champions from the rift before they can even press their Exhaust key. It forces the enemy to play your game, at your pace.
If getting up close and personal scares you, play Lux. Lux is the definition of "low risk, high reward." You can farm minions from an entire screen away with your E. You can clear waves instantly with your ultimate on a 30-second cooldown in the late game. And if you randomly throw a binding into the fog of war and hit something? You just one-shot someone from safety without ever putting yourself in danger. It's frustrating to play against, but incredibly relaxing to play. You effectively remove interactivity from the lane and turn it into a shooting gallery.
ADC is a miserable role in 2026. Let's be honest. Everything one-shots you. A stray breeze from a Support Nautilus will send you back to the fountain. You need a champion that helps you survive your own mistakes, because you *will* make mistakes.
Ashe forces you to be honest with yourself. She has no dash, no blink, no movement speed boost (other than summoner spells). If you walk into a bad spot, you are dead. This sounds horrible, but it's the fastest way to learn positioning because the feedback loop is instant. But she gives you tools to compensate. Her W is an oppressive lane tool that makes it impossible for enemies to walk up to you without losing half their health. Her hawkshot (E) is global vision—you should never die to a gank because you can literally see the jungler coming from his own base.
And finally, Miss Fortune. While other ADCs are trying to play Starcraft with 300 APM to output damage, Miss Fortune just waits for her team to stun someone and presses R. A good *Bullet Time* can wipe an entire team even if you are down 2,000 gold. She is the great equalizer of the bot lane. Also, her passive makes last-hitting minions almost automatic, so you don't even have to worry about missing cannon minions and tilting off the face of the earth.
Drop the ego. Pick the tank. Press R. Collect your LP.
Once you've mastered these easy champs, check out our Best Champions to Smurf in S16 or learn How to Farm BE Fast to unlock them all.
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